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Closed threadESP

ESP is a mess on screen — how do you filter player and loot layers?

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5
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1.6k views
Opened
Aug 2, 2026
Last reply
Aug 5, 2026
Closed by
Forum moderator · Aug 6, 2026
Palworld Players ESP screenshot with a red box on a distant character
Players ESP boxes and distance tracking through open terrain.
SlateOrbitOriginal post

Turned on Players ESP and Loot ESP at the same time and my screen turned into spaghetti. Boxes, names, distance tags, every berry node in a three-hundred-meter radius.

How do people actually run this for daily farming without going cross-eyed? I want Pal ESP for threats and maybe ore filters, not a galaxy map on my HUD.

Is NPC ESP a separate layer from Pal ESP or do they overlap? Co-op server, Steam, $35 month license if that matters for menu layout.

5 replies
EmberKite

NPC ESP is its own toggle — hostile camp NPCs without mixing them into Pal dots. Pal ESP gets glow plus distance slider; set max range low so the list stays short.

For Players ESP I use boxes and health bars only, skip skeleton on farming days. Name tags help in co-op so you know which dot is your friend.

QuillStatic

Loot ESP is category-based. Turn on stone and ore for mining loops, not berries and treasure at the same time. Showing every foraging node is how you get tunnel vision.

Battle Mode can hide item ESP temporarily while you fight without unloading the whole trainer.

FrostLoom

If labels overlap, lower the menu DPI scale. Colour themes help separate squad mates from strangers when the build allows custom colours.

AshVerge

ESP does not shoot or loot for you — it is awareness only. Pair Loot ESP filters with Object Manipulator categories so you are not staring at items you never plan to pull.

Forum moderatorStaff

Clean defaults: enable one entity group at a time while learning — Players ESP OR Pal ESP OR Loot ESP categories. Use NPC ESP when clearing camps if you do not want Pal visuals mixed in.

See the ESP setup guide for filter lists and Battle Mode shortcuts. Steam Palworld on Windows only. Thread archived.

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